Climate Guardians
Project number: 2021-2-HU01-KA210-SCH-000051494
Coordinator:
Budget: 60 000 Euros
This project is designed to use games to explore climate change. Nature isn’t exactly new territory for games. Especially, video games often feature wrenched contortions of the natural world as core tenets in environmental design. Recently, smaller game creators have been designing worlds as mirrors to our own. Their purpose is to reflect injustice and encourage change as we seek to undo the damage done by the contemporary climate crisis. This could mean anything from a game exploring the oceans, mountains, territories, animals, rivers, space and more.
This project has results to provide teachers educational tools to teach climate change. Climate change is one of the most challenging problems facing society. Today’s pressing challenge is to explore and forecast the impacts of climate change and provide effective responses to it.Schools need to use games as tools to tackle climate change and school engagement and behaviour change.In an era where the game industry has developed so much, we want to carry out this project in order to become institutions that use Board Games in education as 4 different partners. We are all in the need of educational materials to teach climate change effects.This project will provideto create a tool to tackle it.
In the project, 3 LTT activties are planned. A board game named "Climate Guardians" will be created for students to explore climate change effects. Through the games, they will get awareness on nature, global warming, the greenhouse effect, carbon emission, and their effect on climate.They will get familiar with nature. After all we aim to 1-To improve their skills in subjects such as creating, selecting, using board games 2-Developing measurement tools (such as instructions, checklists, rubrics) for evaluation via games 3-Include the global topic " climate change" in their lessons and create maximum awareness about climate change by taking advantage of the power of the games developed in accordance with the characteristics of the students 4-Increase computational and algorithmic thinking skills design generation, game development, code writing, ICT literacy, Digital citizenship skills, collaborative work.
Coordinator:
- Kállósemjéni Diákokért és Ifjakért Egyesület- Hungary
- Barbaros Secondary School - Türkiye
- MUSEO AMBIENTALISTICO MADONIE - ITALY
- Osnovna škola Matije Petra Katančića Valpovo – Croatia
Budget: 60 000 Euros
This project is designed to use games to explore climate change. Nature isn’t exactly new territory for games. Especially, video games often feature wrenched contortions of the natural world as core tenets in environmental design. Recently, smaller game creators have been designing worlds as mirrors to our own. Their purpose is to reflect injustice and encourage change as we seek to undo the damage done by the contemporary climate crisis. This could mean anything from a game exploring the oceans, mountains, territories, animals, rivers, space and more.
This project has results to provide teachers educational tools to teach climate change. Climate change is one of the most challenging problems facing society. Today’s pressing challenge is to explore and forecast the impacts of climate change and provide effective responses to it.Schools need to use games as tools to tackle climate change and school engagement and behaviour change.In an era where the game industry has developed so much, we want to carry out this project in order to become institutions that use Board Games in education as 4 different partners. We are all in the need of educational materials to teach climate change effects.This project will provideto create a tool to tackle it.
In the project, 3 LTT activties are planned. A board game named "Climate Guardians" will be created for students to explore climate change effects. Through the games, they will get awareness on nature, global warming, the greenhouse effect, carbon emission, and their effect on climate.They will get familiar with nature. After all we aim to 1-To improve their skills in subjects such as creating, selecting, using board games 2-Developing measurement tools (such as instructions, checklists, rubrics) for evaluation via games 3-Include the global topic " climate change" in their lessons and create maximum awareness about climate change by taking advantage of the power of the games developed in accordance with the characteristics of the students 4-Increase computational and algorithmic thinking skills design generation, game development, code writing, ICT literacy, Digital citizenship skills, collaborative work.